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Roadmap

Phases

Phase 1: Core Engine ✅

SceneGraph, Skia rendering, basic shapes, selection, zoom/pan, undo/redo.

Delivered:

  • Scene graph with flat Map storage and parent-child tree
  • CanvasKit WASM rendering for all shape types
  • Click/shift/marquee selection with resize handles and rotation
  • Zoom/pan with keyboard shortcuts and trackpad gestures
  • Undo/redo wired into all operations
  • Snap guides with edge and center snapping

Phase 2: Editor UI + Layout ✅

Properties panel, layers panel, toolbar, Yoga layout integration, text editing.

Delivered:

  • Vue 3 + Reka UI panels (properties, layers, toolbar)
  • Properties panel split into sections (Appearance, Fill, Stroke, Typography, Layout, Position)
  • ScrubInput component for all numeric inputs
  • Color picker (HSV, hex, opacity)
  • Layers panel with tree view, drag reorder, visibility toggle
  • Auto-layout with Yoga WASM (direction, gap, padding, justify, align)
  • Inline text editing with CanvasKit Paragraph API
  • System font loading via Local Font Access API
  • Canvas rulers with selection highlight

Phase 3: File I/O + Visual Features ✅

.fig import/export, Kiwi codec, clipboard, sections, pages, advanced rendering.

Delivered:

  • .fig file import via Kiwi binary codec
  • .fig file export with Kiwi encoding, Zstd compression, thumbnail generation
  • Save (S) and Save As (S) with native OS dialogs
  • Zstd compression via Tauri Rust command (deflate fallback in browser)
  • Vendored kiwi-schema with ESM + sparse field ID patches
  • Figma-compatible clipboard (bidirectional Kiwi binary)
  • Pen tool with vector network model
  • vectorNetworkBlob binary encode/decode
  • Group/ungroup (G/G)
  • Tauri v2 desktop app with native menu bar (macOS/Windows/Linux)
  • Sections (S key) with title pills, auto-adopt, luminance-adaptive text
  • Multi-page documents with pages panel, per-page viewport
  • Hover highlight with shape-aware outlines
  • Tier 1 rendering: gradients, image fills, effects, strokes (cap/join/dash), arcs
  • Fill type picker with solid/gradient/image tabs and gradient stop editing
  • Canvas background color per page
  • Fig-import unit tests, layout unit tests, layers-panel E2E tests

Phase 4: Components + Variables ✅

Components, instances, overrides, variables, collections, modes, image export.

Delivered:

  • Component creation from frame/group or multi-selection (K)
  • Component sets from multiple components (K) with dashed purple border
  • Instance creation from components with child cloning and componentId mapping
  • Live component-instance sync with override preservation
  • Detach instance back to frame (B)
  • Go to main component (cross-page navigation)
  • Always-visible purple component/instance labels with diamond icon
  • Opaque container hit testing (click selects component, double-click enters)
  • Right-click context menu with clipboard, z-order, grouping, component, visibility, lock, move-to-page actions
  • Z-order manipulation (] bring to front, [ send to back)
  • Toggle visibility (H) and lock (L)
  • Move nodes between pages via context menu
  • Viewport culling, Paint reuse, RAF render coalescing
  • Effects panel UI (drop shadow, inner shadow, layer/background/foreground blur)
  • Independent corner radius controls (per-corner toggle in Appearance section)
  • GitHub Actions CI/CD for Windows (x64, arm64) and macOS (x64, arm64) builds
  • Polygon and Star drawing tools with pointCount and starInnerRadius
  • Resizable left/right panels via reka-ui Splitter (persistent layout)
  • @/ import alias, shared types module (src/types.ts, src/global.d.ts)
  • Codebase lint-clean: 0 oxlint warnings, 0 tsgo type errors
  • Variables: COLOR type with collections, modes, bindings, FillSection variable picker, .fig import
  • Variables dialog: TanStack Table with resizable columns, mode columns, collection tabs with rename, search, demo collections (Primitives/Semantic/Spacing), undo/redo for all variable operations
  • Image export: PNG/JPG/WEBP with ExportSection (scale, format, live preview), E shortcut, context menu
  • Canvas-native text editing: TextEditor class in core, phantom textarea, cursor/selection/word boundaries on canvas, caret blinking, selection highlights
  • System font enumeration via font-kit Rust crate, OnceLock cache, preload on startup
  • Font picker: virtual scroll (reka-ui ListboxVirtualizer), search filter, CSS font preview
  • ColorInput component extraction, ColorPicker alpha slider checkerboard fix
  • App identity: pencil icon, Cargo crate open_pencil, macOS Dock "OpenPencil"
  • Splash loader during WASM initialization
  • Rich text style runs: per-selection B/I/U, StyleRun model, ParagraphBuilder pushStyle/pop, .fig roundtrip
  • B/I/U/S toggle buttons in TypographySection
  • Double-click (word), triple-click (select all) text selection

Remaining (deferred to Phase 6):

  • Variant switching
  • Variable types: FLOAT, STRING, BOOLEAN editing UI
  • Variable-driven theming

Phase 5: AI Integration & Tooling ✅

Core extraction, CLI, MCP server, AI tools, eval command.

Delivered:

  • @open-pencil/core extracted to packages/core/ (zero DOM deps, Bun workspace)
  • @open-pencil/cli with headless .fig operations (info, tree, find, export, analyze, node, pages, variables, eval), CanvasKit CPU rasterization, --json output
  • eval command with Figma-compatible Plugin API for headless scripting
  • JSX renderer: TreeNode builders (Frame, Text, Rectangle, etc.), renderTreeNode/renderJsx, Tailwind-like shorthand props, 27 tests
  • jscpd copy-paste detection (15.6% → 0.62%), kiwi-serialize.ts consolidation
  • .fig roundtrip tests with LFS fixtures (material3.fig 87K nodes, nuxtui.fig 314K nodes)
  • .fig import O(n²) → O(n) fix (37s → 535ms on 87K nodes), ByteBuffer optimization
  • AI chat: OpenRouter direct (no backend), Stronghold key storage, 87 tools split across domain files in tools/, model selector, J toggle, streaming markdown, Playwright tests with mock transport
  • 49 additional AI/MCP tools ported from figma-use (87 total): granular set tools, node operations, variable CRUD, boolean operations, vector path tools, viewport control
  • MCP server (@open-pencil/mcp): stdio + HTTP (Hono + Streamable HTTP with sessions), 87 core tools + 3 file management tools (90 total), runs on Bun and Node.js
  • Unified tool definitions: define once in packages/core/src/tools/ (split by domain), adapt for AI chat (valibot), MCP (zod), CLI (eval)
  • Code panel: sceneNodeToJsx() export, Prism.js highlighting, line numbers, copy button, 14 tests
  • Properties panel restructured: Design | Code | AI tabs
  • App menu bar for browser mode (File, Edit, View, Object, Text, Arrange)
  • Autosave: debounced 3s write after last scene change
  • Multi-selection properties panel with shared/mixed value handling
  • npm publishing with provenance for core, cli, and mcp packages

Planned:

  • Attached mode: WebSocket to running editor for eval, create, export, screenshot
  • Design guidelines system
  • Screenshot verification loop

Phase 6: Collaboration + Distribution 🟡

Real-time collaboration, prototyping, comments, desktop distribution.

Delivered:

  • P2P collaboration via Trystero (WebRTC) + Yjs CRDT — no server relay
  • Awareness protocol: live cursors, selections, presence with colored cursor arrows
  • Follow mode: click peer avatar to follow their viewport
  • Local persistence via y-indexeddb
  • Share link at /share/<room-id> with secure room IDs
  • Effects rendering: drop shadow, inner shadow, shadow spread, layer blur, background blur, foreground blur
  • Per-node SkPicture cache for effects (zero re-computation for static effects)
  • Multi-file tabs: N/T new tab, W close, O open in new tab
  • Apple code signing and notarization for macOS builds
  • Linux builds (x64) added to CI
  • Git LFS moved to Cloudflare R2
  • VitePress documentation site at openpencil.dev with i18n (6 languages)
  • CI/PR templates, CONTRIBUTING.md, SECURITY.md

Planned:

  • Prototyping (frame connections, transitions, animations)
  • Comments (pin, threads, resolve)
  • PWA support
  • Variant switching, FLOAT/STRING/BOOLEAN variable UI, variable-driven theming
  • Full Figma compatibility test suite

Timeline

PhaseEstimated DurationStatus
Phase 1: Core Engine3 months✅ Complete
Phase 2: Editor UI + Layout3 months✅ Complete
Phase 3: File I/O + Visual Features2 months✅ Complete
Phase 4: Components + Variables2 months✅ Complete
Phase 5: AI Integration & Tooling2 months✅ Complete
Phase 6: Collaboration + Distribution2 months🟡 In Progress

Released under the MIT License.